//JC says "Man, that was one hairy ride you took there Boss!", Blade replies "Yeah, nothing like almost drowning to wake you up quick!"
dialog "i_jc" "Man, that was one hairy ride you took there Boss!" "dialog/aqua/jc/Hairyrd.wav"
waitForSound "dialog/aqua/jc/Hairyrd.wav" .2
dialog "i_blade" "Yeah, nothing like almost drowning to wake you up quick!" "dialog/aqua/blade/wake.wav"
waitForSound "dialog/aqua/blade/wake.wav" .1
dialog "i_blade" "player/blade/choke/Coughs2.wav"
end
blade_where_am_i:
//Blade says "Where am I now JC?", JC replies "Looks like you're in the aqueduct system that feeds Freeport. You'll need to find some way back out to the sewer system, and your last route is not an option."
dialog "i_blade" "Where am I now JC?" "dialog/aqua/blade/where.wav"
waitForSound "dialog/aqua/blade/where.wav" .1
dialog "i_jc" "Looks like you're in the aqueduct system that feeds Freeport." "dialog/aqua/jc/Aqued.wav"
waitForSound "dialog/aqua/jc/Aqued.wav" .2
dialog "i_jc" "You'll need to find some way back out to the sewer system, and your last route is not an option." "dialog/aqua/jc/Findway.wav"
end
blade_idiot_blew_handle:
//Blade says "Great! That idiot blew off the handle!"
dialog "i_blade" "Great! That idiot blew off the handle!" "dialog/aqua/blade/handle.wav"
end
blade_whats_that:
// Blade says "Whoa! What's that?" - JC says "Looks like a missle launch facility of some kind. " - Blade says "I don't like the looks of that." - JC says "Neither do I, Blade. Maybe you could speed things up a bit?" -
dialog "i_jc" "Oh man, now you've done it! You do have an access code for this thing, don't you?" "dialog/hdocks/jc/access.wav"
// waitForSound "dialog/hdocks/jc/access.wav" .1
end
// ------------------------------------------
// JC dialogs
// ------------------------------------------
jc_reciption_terrible:
// JC says "Blade! I'm getting a fuzzy signal... reception is terrible" - Blade says "I've got you JC, but barely. Can you see my visual?" - JC says "Now and again, Blade. Now listen carefully .... you fade out again. Follow those subs, .... Blade. You must follow them......" - Blade says "JC? JC! Damn, he's gone again." -
dialog "i_jc" "Blade! I'm getting a fuzzy signal... reception is terrible" "dialog/hdocks/jc/Fuzzy.wav"
waitForSound "dialog/hdocks/jc/Fuzzy.wav" .1
dialog "i_blade" "I've got you JC, but barely. Can you see my visual?" "dialog/hdocks/blade/visual.wav"
waitForSound "dialog/hdocks/blade/visual.wav" .1
dialog "i_jc" "Now and again, Blade. Now listen carefully .... you %@(&)@^^F@V8f003#$llow those subs *#%@Blade. You must follow the%$(hb36^" "dialog/hdocks/jc/Lsten.wav"
// JC says "%@^!4Ff#mSTOP! Don't go in there Blade! Lots offfff#^2*" - Blade says "JC! JC, come in!" - JC says "What happened, Blade? You're signal's perfect again." - Blade says "I just popped out of the water.I don't think your gear's quite as high tech as you think, JC." - JC says "Hey now, my equipment's taken care of you pretty well this far along. It's not my fault you don't understand how things work." - Blade says "Ok, ok, so what now?" - JC says "I have no idea, Blade. GPS shows you on the coast of a tropical island, but I can't seem to find the structure you're in. It must be a hidden facility of some kind." - Blade says "Tropical island? Maybe I should just hole up here for a few years. At least then I don't have to listen to your wiseass mouth every day." - JC says "Very funny, Blade. For now, I'd recommend being very quiet. Things are sure to get hot and heavy around here if they find out you're in town." - Blade says "Gotcha." -
dialog "i_jc" "...STOP! Don't go in there Blade! Lots of ..... interference.... " "dialog/hdocks/jc/Dntgoin.wav"
waitForSound "dialog/hdocks/jc/Dntgoin.wav" .1
dialog "i_blade" "JC! JC, come in!" "dialog/hdocks/blade/comein.wav"
dialog "i_blade" "I don't think your gear's quite as high tech as you think, JC." "dialog/hdocks/blade/popout.wav"
waitForSound "dialog/hdocks/blade/popout.wav" .1
dialog "i_jc" "Hey now, my equipment's taken care of you pretty well this far along. It's not my fault you don't understand how things work." "dialog/hdocks/jc/Heynow.wav"
waitForSound "dialog/hdocks/jc/Heynow.wav" .1
// dialog "i_blade" "Ok, ok, so what now?" "dialog/hdocks/blade/whtnw.wav"
// dialog "i_jc" "I have no idea, Blade. GPS shows you on the coast of a tropical island, but I can't seem to find the structure you're in. It must be a hidden facility of some kind." "dialog/hdocks/jc/Gps.wav"
// waitForSound "dialog/hdocks/jc/Gps.wav" .1
// dialog "i_blade" "Tropical island? Maybe I should just hole up here for a few years. At least then I don't have to listen to your wiseass mouth every day." "dialog/hdocks/blade/trop.wav"
// waitForSound "dialog/hdocks/blade/trop.wav" .1
// dialog "i_jc" "Very funny, Blade. For now, I'd recommend being very quiet. Things are sure to get hot and heavy around here if they find out you're in town." "dialog/hdocks/jc/Hotheavy.wav"
// JC says "Hmmm, I wonder where those pipes go, Blade?" -
dialog "i_jc" "Hmmm, I wonder where those pipes go, Blade?" "dialog/hdocks/jc/Pipesgo.wav"
// waitForSound "dialog/hdocks/jc/Pipesgo.wav" .1
end
jc_deep-sea_drilling:
// JC says "I don't think we're here to go deep-sea drilling, Blade." -
dialog "i_jc" "I don't think we're here to go deep-sea drilling, Blade." "dialog/hdocks/jc/Seadrll.wav"
// waitForSound "dialog/hdocks/jc/Seadrll.wav" .1
end
jc_wonder_yellow_crates:
// JC says "I wonder what they use those big yellow crates for?" -
dialog "i_jc" "I wonder what they use those big yellow crates for?" "dialog/hdocks/jc/Crates.wav"
// waitForSound "dialog/hdocks/jc/Crates.wav" .1
end
jc_yellow_crates:
// JC says "WHOA! Bossman get a closer look at those yellow crates. I hope those aren't what I think they are...." -
dialog "i_jc" "WHOA! Bossman get a closer look at those yellow crates. I hope those aren't what I think they are...." "dialog/hdocks/jc/crates2.wav"
// waitForSound "dialog/hdocks/jc/crates2.wav" .1
end
jc_avoid_notice:
// JC says "We were trying to avoid notice, Blade." - Blade says "I don't see you out here mucking it up, JC. Do you want to handle the next mission?" - JC says "Ah, no, Blade, you're doing just fine. Carry on." -
dialog "i_jc" "We were trying to avoid notice, Blade." "dialog/hdocks/jc/Avoidntc.wav"
waitForSound "dialog/hdocks/jc/Avoidntc.wav" .1
dialog "i_blade" "I don't see you out here mucking it up, JC. Do you want to handle the next mission?" "dialog/hdocks/blade/handle.wav"
waitForSound "dialog/hdocks/blade/handle.wav" .1
dialog "i_jc" "Ah, no, Blade, you're doing just fine. Carry on." "dialog/hdocks/jc/Carryon.wav"
// waitForSound "dialog/hdocks/jc/Carryon.wav" .1
end
jc_nukes_from_silo:
// JC says "There are the nukes from the silo! See if you can disable them!" - Blade says "What am I, a nuclear scientist? Jeez!" -
dialog "i_jc" "There are the nukes from the silo! See if you can disable them!" "dialog/hdocks/jc/Nukes2.wav"
waitForSound "dialog/hdocks/jc/Nukes2.wav" .1
dialog "i_blade" "What am I, a nuclear scientist? Jeez!" "dialog/hdocks/blade/nuke.wav"
// waitForSound "dialog/hdocks/blade/nuke.wav" .1
end
jc_keep_yer_head_down:
// JC says "Boss, keep yer head down! If that's the welcome wagon we're in some deep dookie." -
dialog "i_jc" "Boss, keep yer head down! If that's the welcome wagon we're in some deep dookie." "dialog/hdocks/jc/headdwn.wav"
// waitForSound "dialog/hdocks/jc/headdwn.wav" .1
end
jc_backdoor_man:
// JC says "You're a backdoor man, right Blade? Well make Mr. Mojo Risin' proud and FIND ONE!" -
dialog "i_jc" "You're a backdoor man, right Blade? Well make Mr. Mojo Risin' proud and FIND ONE!" "dialog/hdocks/jc/backdoor.wav"
// JC says "You're gonna need an access key for that, genius!" -
dialog "i_jc" "You're gonna need an access key for that, genius!" "dialog/hdocks/jc/genius.wav"
// waitForSound "dialog/hdocks/jc/genius.wav" .1
end
jc_stop_mutating:
// JC says "We've got to prevent SinTek from mutating anyone else. Level this place Blade, and the world will be a safer place." -
dialog "i_jc" "We've got to prevent SinTek from mutating anyone else. Level this place Blade, and the world will be a safer place." "dialog/hdocks/jc/level.wav"
// JC says "That must be one of the stolen nukes! See if you can disarm it." -
dialog "i_jc" "That must be one of the stolen nukes! See if you can disarm it." "dialog/hdocks/jc/stolen.wav"
// waitForSound "dialog/hdocks/jc/stolen.wav" .1
end
jc_play_with_nuke:
// JC says "Go ahead boss- play with the nuke- I'll get to go home early." -
dialog "i_jc" "Go ahead boss- play with the nuke- I'll get to go home early." "dialog/hdocks/jc/gohome.wav"
// waitForSound "dialog/hdocks/jc/gohome.wav" .1
end
jc_you_dont:
// JC says "You don't, do you? Better find it quick, or you're toast!" -
dialog "i_jc" "You don't, do you? Better find it quick, or you're toast!" "dialog/hdocks/jc/findit.wav"
// waitForSound "dialog/hdocks/jc/findit.wav" .1
end
jc_that_was_close:
// JC says "Wow boss, that was close... you almost became one with the atom there. Let's finish the job here and make sure SinTek gets shut down!" -
dialog "i_jc" "Wow boss, that was close... you almost became one with the atom there. Let's finish the job here and make sure SinTek gets shut down!" "dialog/hdocks/jc/shutdwn.wav"
// waitForSound "dialog/hdocks/jc/shutdwn.wav" .1
end
jc_step_away:
// JC says "Do us all a favor boss- STEP AWAY FROM THE NUCLEAR WEAPON" -
dialog "i_jc" "Do us all a favor boss- STEP AWAY FROM THE NUCLEAR WEAPON" "dialog/hdocks/jc/step.wav"
// waitForSound "dialog/hdocks/jc/step.wav" .1
end
// ------------------------------------------
// Tech dialogs
// ------------------------------------------
tech_careful:
local.tech string parm.tech
// Technician says "Careful with those biostasis chambers!" -
// SG says "Having those subs nearby is making me nervous. I hope we get a hazard bonus outta this." - SG says "Shut your pie-hole, you're getting paid time-and-a-half. You'll be able to afford chemotherapy when you need it."